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Old Mar 01, 2007, 11:32 PM // 23:32   #141
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Seven pages and not a word from Gaile or any other Anet person.

Hey, are you guys ignoring this issue or do y'all just not know what to say? *pokes at Anet*

New attribute panel = extreme suckage.
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Old Mar 01, 2007, 11:50 PM // 23:50   #142
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In my honest opinion, I like the new attribute panel, and the template popup. I also find it useful to remind me what build i'm loading. And besides, i'm all for making things look pretty. I say keep the new attribute panel.
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Old Mar 02, 2007, 03:12 AM // 03:12   #143
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I talked to Gaile the other day, and she said she will pass along our concerns to the design team, so at least they should/will be aware of it.

Here's part of what I sent to her (slightly edited for clarity):

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A few weeks ago there was an update which revamped the skills window, attributes pane, and templates window. From checking the guildwars.com updates page, I believe it was on Wednesday, February 14.

The main problem I have with the interface changes is the template window popup. It covers the templates list, making it difficult to navigate as you basically have to memorize the order of the list, stab around in the "dark", or move the cursor on/off the list to see what's there. This is annoying at best, and honestly, is in no way useful. I know the design team just wanted to make things better, but I believe many GW players agree that this was an unneccesary step backwards. An issue has been created where once there was none.

This is the current setup. When the cursor is over the list, the popup window displays directly over the list, making navigation next to impossible.


Suggestion #1. Have the popup display one text line underneath the currently "pointed to" template name. While it would still block some of the list, you would at least be able to see what you're pointing to, as well as above it as a frame of reference for navigation purposes.


Suggestion #2. Remove the popup completely. It's redundant information that only serves to get in the way and slow things down.


Another issue is the attributes pane in the skills window -- I have yet to see anyone say anything good about it (the best I've heard is literally "well, at least it works"), which speaks volumes about its effectiveness. The new layout is awkward and less useful -- for example, I really miss the box which displayed the amount of unused attribute points, because when hovered over, a popup would show you how many attribute points you had earned for that character vs. the maximum possible... very useful to make sure the character had done the two 15 attribute point quests (and now more relevant than ever since many/most players have so many characters spread out over the different continents/campaigns). As far as I can tell, the new layout does not provide any way to obtain this information. Personally, I would like to see the attribute pane reverted to the way it was prior to the February 14 update.

Last edited by raven214; Mar 02, 2007 at 03:17 AM // 03:17..
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Old Mar 02, 2007, 04:53 AM // 04:53   #144
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Raven, you rock.
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Old Mar 02, 2007, 05:15 AM // 05:15   #145
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Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
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Old Mar 02, 2007, 05:18 AM // 05:18   #146
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Can't wait
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Old Mar 02, 2007, 05:59 AM // 05:59   #147
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Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
*Goofy Kermit-the-Frog-style flailing arms dancing around outburst*

YAAAAAAAA!!!
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Old Mar 02, 2007, 07:04 AM // 07:04   #148
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Nice to hear changes are coming.

I personnally hope the attributes panel will end up in a different window, so that we can have a full-height skills panel and the attributes panel side-by-side, like before the "screen-space wasting" update.
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Old Mar 02, 2007, 07:31 AM // 07:31   #149
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Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
Good, good. Fem happy.
But, please, make the attr. buttons the right way this time, okay? lol
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Old Mar 02, 2007, 07:37 AM // 07:37   #150
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Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
Please just make it the old way again, I'm scared of these new "functionality changes".
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Old Mar 02, 2007, 08:11 AM // 08:11   #151
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Quote:
Originally Posted by arcanemacabre
*Goofy Kermit-the-Frog-style flailing arms dancing around outburst*

YAAAAAAAA!!!
Good visual there. But then, I adore Kermit.
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Old Mar 02, 2007, 08:20 AM // 08:20   #152
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Quote:
Originally Posted by Gaile Gray
Good visual there. But then, I adore Kermit.
Aye There's a special place in my heart for the green guy.
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Old Mar 02, 2007, 08:25 AM // 08:25   #153
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I agree with Bryant.

Basically, if you keep adding these little "functions", e.g. mouse-hover pop up, change to att placement, etc. it gets to look a bit tacky. There's really nothing wrong with the current, well - old, system. But! I do, as well as everybody else here, appreciate the work you guys put in to make the game more enjoyable for us. Keep it up!

Thanks,
Rhanoct
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Old Mar 02, 2007, 10:05 AM // 10:05   #154
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I dislike the attribute panel too, the arrows are the wrong way round, left arrow to go up? just plain wrong lol

Good to see changes are on the way though, im sure they will be good ones, as to be honest, 99% of the time they are.
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Old Mar 02, 2007, 10:07 AM // 10:07   #155
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Quote:
Originally Posted by Eldin
Know what else I miss (but it's not that big a deal)? The attributes being in the Hero window. Attributes would just seem like something that would be classified under "Hero", and since they moved it, the hero window seems to be a tad empty.
I have occasionally cought myself pressing the 'H' button, to change my attributes . Suppose I'm still not used to being the attributes under 'K'. They are however more in place in the skill panel, where all the skills are too.
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Old Mar 02, 2007, 11:29 AM // 11:29   #156
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To be honest i rather like the new Attribute and skills panel i think its a great little add in by Anet , its easy to use and is customizable (for the skills). So all i have to say is great work Anet, keep it up.
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Old Mar 02, 2007, 10:13 PM // 22:13   #157
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Quote:
Originally Posted by Gaile Gray
Just to let you know, this was something we had worked up for a new build a bit of time ago. I'm not sure when it will be rolled out, but changes have been made to improve the problems, and from what I hear, some nice new functionality changes are in store, as well.
Thanks Gaile! You just made my day!!!
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Old Mar 30, 2007, 06:41 PM // 18:41   #158
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Gaile, any new word on when this update will be included in the game? I'm looking forward to having an attr. panel that's aesthetically pleasing again.
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Old Mar 30, 2007, 06:42 PM // 18:42   #159
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I've actually gotten used to it, now. It don't bother me none no more.

That big space has to be there for a reason, though...
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